Sunday, March 1, 2009


My group project will be focused on museum tagging, and my portion will be on its use in the art classroom. For this first post, a good place to start would be to ask everyone - how could museum tagging or steve.museum be used in an art lesson?

6 comments:

  1. One art lesson could be assigning the students to a tag pieces in the museums collection

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  2. I found a great case study pertaining to museum tagging that was conducted in Switzerland. http://www.archimuse.com/mw2008/papers/mannion/mannion.html gives great insight into the pros and cons of museum tagging. I hope this is a helpful aid to your midterm.

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  3. Using museum tagging to generate descriptive text, students at any grade level could create Museum Labels for pieces in a virtual exhibit.

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  4. I am curious about what kind of games you could make up that would revolve around museum sites. A scavenger hunt for example would be an obvious game you could play.

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  5. You could use museum tagging for so many lessons.
    Games for sure!
    You could have different topics such as: design principles or elements, time period, and medium.
    You could give the students one of each: for example: glassblowing and pop art. The students could then tag an image that contains glassblowing and pop art with a design principle. Tagging images like this would be great art history, art terminology, and art critique practice. You could also make it into a timed competition, or the most creative tag competition.

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  6. Museum tagging could be used to have students look at works of art in different ways. They could tag pieces they enjoyed, and then use the tags that others have posted on images. This could force them to view the work through another persons eyes. They could then create works of art that embody the descriptive tags that others have posted, ignoring their own. This would introduce them to new ways of thinking about and making art.

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